Goblin

Goblins are a race of Greenskin infamous for their long noses and great avidity. A magical evolution of Worshipers and Harpies, considered by some an involution, they were created by Linnyar Dirikay who turned himself and his wife into goblins to follow their lust for power.

Statistics

 * Starting dice: d4 HP, d12 PM.
 * Basic Speed: 5c
 * Extra B rank in Knives.
 * Gain extra 0.1 in DM and E at each level.

Racial Features

 * Gain double skill experience.
 * Unarmed attacks deal Cut damage.

Racial Spells
They learn mostly Cut spells and damage dealing wind and dark spells.
 * Dark Claw
 * Night Attack
 * Roundcut
 * (there should be 15 B-Rank spells)

Religion
Goblin will worship any god who gives them enough power, but the power is never enough for a Goblin. They only need to ask one of their shaman for help to change religion paying a fee of 40mo, but they may enrage the old deity. Goblin Shamans refuse to help non-Greenskin races.

The most worshiped gods are, in order: Other Wind and Darkness gods are worshiped by a minority. Only Goblins who lived in other countries worship deities absent from the list.
 * 1) Mag (Has the widest range of magics)
 * 2) Khelarvor (Let the caster create a zombie army)
 * 3) Ziliari
 * 4) Wigari
 * 5) Ay
 * 6) Linnyar Dirikay (Probably the best but he's banished)
 * 7) Gadoza
 * 8) Whunui