Rogue

The Rogue is one of the first 6 classes available to players. It has almost no defense which is balanced by the high speed, evasion and damage.

Statistics
At Level 1 may allocate up to 0.4 points on marked statistics as he prefers; each times he levels up he may allocate up to 0.6 points on marked statistics but not more than 0.4 points on a single statistic (Visit the Fight Statistic's page for more information).

LV1:

 * Knife (+1 Critical Chance with knives for each 2LV),
 * Bow (+5LV% Bow damage),
 * Throwing Weapon (+1 hit each 2LV if using throwing weapons)

LV2:

 * Fluid (+1E each 2LV),
 * Rapid (+1 Speed each 2LV),
 * Assault (+5LV% second hit's damage)

LV3:

 * Critical Style (+5LV% Critical Damage),
 * Hidden Style (+10LV% damage if attacking an out-of-combat enemy),
 * Chain (+1 hit each 3LV)

Level Up
Rogues gain 10% extra experience for kills.

As they gain levels, they obtain some special features:
 * Gain 0.5 precision every level.

Skills
As with all starting classes, Rogue follows the basic pattern for skills acquisition.

B Rank Skills

 * 1) Ancient Fury (Multiple attacks)
 * 2) Ansym's Style (Allows double wielding)
 * 3) Hero's Will (Save Throw)
 * 4) Lucluc's Luck (Re-rolls tests)
 * 5) Khelarvor's Hunger (Recovers health upon characters' death)
 * 6) Sabal's Touch (Stunning hit)
 * 7) Ulal's Flow (Copy spells)
 * 8) Ulal's Guard (Counterattack)
 * 9) Uranhek's Rage (Extra precision)
 * 10) Wichijuro's Style (Extra Critical Chance)

M Rank Skills
G Rank Skills
 * 1) Stealing the Law
 * 2) Weapon Binding
 * 1) Pseudo-Physical

Class Advancement
Rogues have 4 possible secondary classes, based on the G-Skills:
 * Berserker, based on Pseudo-Physical