Hermit

The Hermit is one of the first 4 possible advancements of the Monk Class. This is the alternate Secondary class for Monks and the offensive-oriented class.

Statistics
Also gains +0.3 in 2 different statistics.

LV1:

 * Hermit Mind (+7LV% magical damage, magic damage dealt becomes energetic)
 * Hermit Fist (+8LV% unarmed damage, +1 Critical chance every 3LV)
 * Hermit Support (+10% efficiency of bonus on self, doubles skill exp gained)

LV2:

 * Arms of the Holy Man (If unarmed, +5% parry chance every 2LV and +1 Critical multiplier every 2LV)
 * Soul of the Holy Man (+7LV% MR, reduces chance of incoming malus by 10%)

LV3:

 * Hermit Energy (+7LV% Energy Damage, +3LV% MR and DR)
 * True Hermit (If alone, +1E, EM and Critical chance every 3LV, +5LV% damage dealt of any kind)

Level Up
Hermits gain extra experience when they wipe out groups of enemies, equal to 10% per enemy.

As they gain levels, they obtain some special features:
 * Extra +1 Speed at odd levels, extra +1E at LV2/6/10 and +1EM at LV4/8/12.

Skills
Hermits acquire B-skills at level 1, 3, 7, M-rank at 5, 8 and G-rank at 9.

B Rank Skills

 * 1) Extra Energy (1PM per attack, unarmed attack deal energy damage)
 * 2) Bound Weapon (When using target weapon attacks are unarmed, increased damage and precision)
 * 3) Hermit Spellcast (Cast spells from the Hermit list)
 * 4) Earth Force (Gain stats based on the terrain)