Enchanter

The Enchanter is one of the first 4 possible advancements of the Warrior and Mage Classes.

Statistics
Also gains +1 in 3 different statistics.

LV1:

 * Twin Sources (After dealing magical damage increase the next physical damage dealt by 8LV% and after dealing physical damage increase the next magical damage dealt by 8LV%)
 * Caster (+8LV% Damage from spells infused in the weapon and +LV/5 elements)
 * Arcane Blade (+8LV% Physical damage of infused weapons and +LV/5 elements)

LV2:

 * Critical Addition (Reduce critical multiplier by 0.75, cast all the weapon's spell for free on critical hit)
 * Standard Addition (Weapon's elements become the ones of infused spells and elemental damage (Except for Cut, Pierce and Hit) from weapons increases by 7LV%)

LV3:

 * Arcane Smith (Double the number of Infusions per week, Increase the level of Infused weapons by LV/3)
 * Arcane Fighter (Halve the cost of infused weapons' spells and increase their level by LV/3)

Level Up
Enchanter gain extra experience whenever they inflict damage, equal to 1/4 of the damage dealt.

As they gain levels, they obtain some special features:
 * Gain 1 Luck at levels multiple of 5.

Skills
Veterans acquire B-skills at level 1, 3, 7, M-rank at 5, 8 and G-rank at 9.

B Rank Skills

 * 1) Magic Shot (Whenever user attacks with a weapon with a magic Infused, cast that infused spell after the attack)