Katra

Katras are a race of humanoids devoted to money more than they are to life. Xenophobic and hot-tempered, they are famous for their incredible technologies and their body's mutation that gives them a diabolic arm and eye with the power to conjure fire. Most of Katras cut off their arm in order to reduce the diabolic influence on them and substitute it with a mechanical one, the ones who doesn't are called Devils.

Statistics

 * Starting dice: d10 HP, d8 PM.
 * Basic Speed: 4c
 * Extra B Rank in Technology.
 * Gain extra 0.1 in DR and MD at each level.

Racial Features

 * Earns 15% more UC from quests.
 * May Overheat LV/10 rounded down times a day.

Other Forms
Devil Katras have different features:
 * Deal 1d4 fire extra damage with every basic attack. Increased by 1d4 at each level multiple of 5.
 * May Overheat LV/5 rounded down times a day.

Racial Spells
They learn mostly fire spells. Underlined spells are exclusive to Devil Katra.

B-Rank Spells

 * Fireball
 * (8B)

Religion
While money is more important than anything, not all Katras are atheists and some, mostly workers and warriors, worship deities. It is possible to change deity by corrupting a priest. The most venerated are:
 * Dokoridher
 * Vadhera
 * Singashi (Racial goddess)
 * Mou

May worship gods of culture they know or related to their work, but never water deities.